AI Insights · Timothy · October 2023
Top 5 Theme Parks Games in the US: Q3 2023 Performance
Discover the performance of the top 5 theme park games in the US for Q3 2023, including insights on downloads, revenue, and active user trends.
In Q3 2023, the top 5 theme park games in the United States showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how these popular games fared over the quarter.
aquapark.io from Voodoo experienced a noticeable decline in weekly downloads, starting at around 138K at the end of June and dropping to roughly 65K by the end of September. Weekly revenue also saw a downward trend, peaking at around $1.1K in early July and falling to approximately $467 by the end of the quarter. Active users decreased steadily from 901K to 590K throughout the same period.
Theme Park 3D - Fun Aquapark, published by ALICTUS YAZILIM A.S., maintained a steady download rate initially, with a peak of about 49K in late August. However, downloads dropped significantly to around 18K by the end of September. Active user counts followed a similar trend, starting at 189K and closing at 172K.
Idle Theme Park - Tycoon Game by Digital Things saw a relatively stable performance in terms of revenue, averaging between $17K and $19K weekly, with a slight dip to $13K in early September before recovering to $16K by the end of the month. Downloads fluctuated, peaking at 31K in early July before tapering off to about 16K. Active users showed a gradual decline from 137K to 127K over the quarter.
Overcrowded: Tycoon from ZeptoLab UK Limited had a notable peak in weekly revenue in mid-July at $25K but saw a decline to around $9.8K by the end of September. Downloads followed a downward trajectory, starting at 14K in late June, peaking at 29K in mid-July, and falling to about 6.8K by the end of the quarter. Active users mirrored this trend, beginning at 33K and decreasing to 20K.
Disney Magic Kingdoms by Gameloft demonstrated a strong revenue performance, with a peak of $441K in early July. Despite some fluctuations, the game managed to maintain revenue above $160K in the latter half of September. Downloads saw a peak of 30K in mid-July but settled to around 9.9K by the end of September. Active users ranged from 139K at the start of the quarter, fluctuating slightly, and closing at 120K.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.